Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Friday, March 21, 2008

Elements of Sustainable Companies


Start-ups with these characteristics often foretells the success of a business and the likelihood of it becoming a sustainable, enduring company. We like to partner with companies that have:

Clarity of Purpose

Summarize the company’s business on the back of a business card.

Large Markets

Address existing markets poised for rapid growth or change. A market on the path to a $1B potential allows for error and time for real margins to develop.

Rich Customers

Target customers who will move fast and pay a premium for a unique offering.

Focus

Customers will only buy a simple product with a singular value proposition.

Pain Killers

Pick the one thing that is of burning importance to the customer then delight them with a compelling solution.

Think Differently
Constantly challenge conventional wisdom. Take the contrarian route. Create novel solutions. Outwit the competition.

Team DNA
A company’s DNA is set in the first 90 days. All team members are the smartest or most clever in their domain. “A” level founders attract an “A” level team.

Agility
Stealth and speed will usually help beat-out large companies.

Frugality
Focus spending on what’s critical. Spend only on the priorities and maximize profitability.

Inferno
Start with only a little money. It forces discipline and focus. A huge market with customers yearning for a product developed by great engineers requires very little firepower.

Sunday, January 27, 2008

Learnings from the Widget Roundtable

Dave McClure (who helps teach the Stanford Facebook class, and runs the Graphing Social Patterns conference), Justin Smith (of Inside Facebook), Rodney Rumford (of FaceReviews), and myself brainstormed last night trying to understand the current state and direction of the emerging widget industry.

The widget universe is vast with a lot of variation. So although the initial goals was to try to categorize the widgets into clean buckets, and we found that to be an impossible task. Widgets can often have multiple attributes, so instead we focused on attributes and characteristics, rather than groupings. We developed a couple of models, (none that are perfected) but noticed a few ways to look at the attributes:

Levels of Data Interaction
Highest | Application uses data from your social network | iLike
High | Application uses data from your preferences | Pandora
Low | Application pulls data from source | Audio stream (like a radio station)
None | Static widget, display badge | Widget links to other website

We also explored a model of self-expression/vanity/entertainment vs utility and communication. And also found that some apps have different lifecycles from simple one time users (disposable widgets) or to those that got more value over time as network usage increased.

Later, Ro Choy from RockYou came by and presented me with a very clear definition of the differences between widgets and applications. Essentially (and I have a video of him to come) widgets are limited in functionality (due to limitations in size), usually resulting in the widget creator trying to get the user to go another website, vs an application that has full functionality, is on multiple pages, and therefore the widget creator doesn’t need to lead the user off the application.

So in summary, this was one of the first cracks at trying to segment the landscape, we’ll have to have subsequent meetings to drill down even farther. I’ll be mulling this whole thing over for the next few days/weeks to try to make sense of all the learnings. It’s a much larger universe (over 13,000 widgets exist, which will likely double this year) developing a taxonomy will be challenging and fun.

I was planning to live stream the event, but had issues with my wireless, although Rodney was taping and I’m sure he’ll post it. Chances are, you’ll find it very boring and dry, as we weren’t playing to the camera, we just had it on from the other side of the room as we discussed.